![]() This buff cannot occure more than every 6 seconds and exists for 10 seconds, but using eye for an eye consumes it immediately.Įye or an eye: an instant attack that deals 30 % of the damage (numbers can be adjusted) of critical hit suffered by the paladin as holy damage. Talent with two ranks, gives a paladin 50/100% chance to gain - something paladinish blabla- buff after being critically hit with a spell or special attack, which enables the use of eye for an eye. Obviously the reason behind this nerf is rogues killing themselfs on passiv abilities, but against ranged kiters (whom a paladin can't kill if they know their class and the enemy) this talent became garbage from major assistance. maybe this will give an edgealso might make mages more careful about when to cast a spell at us.Ĭomment by 382193What i can't see is the effort in making the paladin more complicated then pressing the same 3 buttons to deal damage. i have a suggestion: warriors have spell reflect why dont we as well? maybe make it an ability with a 1-2 min cd that reflects 25-50% of next spell cast at u (u still take full/half dmg ofc) after all retri pallies cant defeat fire mages without bubble. i bubbled right away after it but the poor bastard got 4k dmg back :) more than i usually actually can even with aw+fury buffsĪ VERY important note is that totems that crits u like the searing one gets destroyedĪlso so more strange reason i think it destroyed earthbind totem as well? (woot) maybe cause of resil it proced for some strange reason -didint know havent tested yet. Tested after 50+ duels against my best friend frost/fire mageġ000+ extra dmg greatly helped in downing his ice barrierĭamn shadowbolt spammers. ![]() Scales with atking caster's gear (lol) vengeance,aw,sanctity all buff it even more criting quite often (seems it ignores resil im retri and have 10% spell crit thanks to ret int gear and) Those 2 talents i spend there has increaced my total dmg by 10-20% in any arena,bg that has more than one crit based casters (wich i usuallu hunt)Īfter every piece in my gear has got resil i found it procs more and more. Speak with Ichi and Ekahi again.Comment by 129231You ppl dont realize its a pvp created talent regardless of what use it can find in pve. When they are dead, talk to Ekahi to advance to morning. ![]() You will not be able to open your world map because it is too dark. If you want to see where the 3 waves will go to, don't talk to Lookout yet and explore the area to locate the 3 neighbourhoods. Again, kill all 9 in the south before going to the last wave to the north. After killing the twelfth, the third wave of 12 more goes to the north. Finish killing the first six before going south to kill the next 9. The first wave of 6 zyclops goes to the 3 huts just north-west of Lookout with 2 Zyclops for each hut, the second wave of 9 Zyclops goes to the 3 huts south with 3 Zyclops for each hut, and the last wave of 12 Zyclops goes to the 3 huts to the north with 4 Zyclops for each hut.Īfter killing the third zyclops of the first wave, the second wave of 9 goes to the south. The waves will head to 3 different neighbourhoods of 3 huts each, and each hut has one cyclops inside. They come in 3 waves, and you should kill all of the zyclops in a wave before proceeding to the next one. If you are able to kill them all as they come up from the pier, then your job is easier. You must run south-west and kill 27 Zyclops before they abduct another cyclops. He tells you he sees movement by the towers of Sun and Moon which are between the path to the pier. Talk to your faithful Lookout, and he tells you that unlike other cyclopes, he can see in the dark, as he has perfect vision.
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